Distilling Civility from the Hobby


Ah, the video game. The pimply-faced, milkman's child of media. Too fun to be mature. Too vaudevillian to be artful. Too profitable to be irrelevant. Occupying a space somewhere between Wagner operas and serialized gay/black/vampire science fiction, the video game refuses to push its digital daisies. As we near the 40th anniversary of the first commercial game (Computer Space), the feeling is that the hobby is finally exiting its infancy, but, really, game journos say that every year.

In any case, this column will attempt to bring the prophecy to bear. Video games are fun, engaging and rightfully associated with young people. However, they can also be thought-provoking, political and, yes, artful. But the elements of the art are still being defined, a process particularly aggravated by ever-improving technology and an industry wrought with high turnover and platform saturation.

While I confess that this column will be loyal to the concerns of the VG audience (and their sometimes insular vocabulary), I promise to deliver thoughtful, engaging words on news, trends, controversies, and anything else print-worthy in the industry. As a lover of all things media and politics, I also guarantee a highly accessible lens. If you love art as I do, you will never feel left out. Thanks for reading.

Oh, and here's a sick video of someone whupping ass at Street Fighter:

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