Spittin' Game

The first Raimi Spider-Man movie and accompanying licensed game were refreshing reminders that 1) comic-book adaptations don’t have to suck and 2) everything’s better with a little Bruce Campbell.

Spider-Man 2 took an already solid premise and upped the too-legit factor (Kids still say that, right?) to classic level. So Spider-Man 3, both screen and game incarnations, have been hotly anticipated.

Unfortunately, like the movie, the game is less exciting only because we knew what to expect this time. But the quality level has really only improved. The awesome web-slinging controls are intact, and the next-gen graphics significantly enhance the whole “New York is your sandbox” experience. The one bad component, a weird new faux-DDR button sequencing, is only rarely tough enough to be annoying. Plus, you get a sexy new black suit, and somebody (hopefully Venom) got rid of that little girl and her damned balloon.

Thanks to the Wii’s unique control system, you have never looked so lame making a digitized Persian look awesome. While you’re flopping around on your couch, waving your arms like you need an exorcist, the prince is onscreen jumping, flipping, and decapitating sand monsters. His pixelated pecs will probably be looking more and more appealing to your significant other the longer you play, but just put that out of your mind. Concentrate instead on the fairly extensive motion-controlled sword combos and the ability to eff with time big-time.

Sure the saga of the flexible prince and the magic hourglass becomes more incomprehensible and ridiculous with each new entry, and the game, originally released on most consoles as Two Thrones, looks and plays like a direct port of the PS2 version. The only thing next-gen here is the control scheme, which considering its complexity, translates pretty smoothly to the motion-sensor-equipped controller, but that alone is innovative enough to keep you looking ridiculous for several weeks.


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